This mod adds high tech ships and weapons to Independents (and pirates) as well as a few unique bounties. If you don’t want to “cheat” then hire those officers and respec and change the personality with the console, that way you still got them “legit”. 0. The a replacement of the dc motor is included in the repair kit. Compatibility improvements I intend to make once other mods update for 0. Hullmod scripts usually extend BaseHullMod (which itself extends HullModEffect). But when you come home, AI-chan wakes up. Unfortunately there's no way to tell AI-chan that Independent-chan is a friend unless you use the console command mod, easiest is adjust reputation between independent and remnant with "setrelation independent remnant 100" Since you have rev council presumably you have vayra's sector installed. 1MB. You want the: list ships command. Afterwards you should be able to get past the loading screen. The Combat Chatter Mod is an exciting new mod for Starsector that lets you chat with your friends while you fight off the enemy hordes! This mod provides a unique way to keep yourself and your friends informed about the battle brewing around you, and it’s sure to add some excitement to your fights. Download Console Commands Mod > Here. This (along with many other settings) can be changed by running the Settings command. 10 - Version 2021. 0. 3445 Topics. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. I recommend using a mod manager like SMOL or MOSS. There's loverslab starsector mods? It's weird enough that rimworld has them but at least that game has sprites of the people that could do that kinda stuff. Can NOT be removed from games in which it was already used, but it can be fully disabled. ) Save your game. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. The console commands mod on the forums seems to be what you're looking for. you can use it for many other things as well, like giving yourself specific ships or weapons, or changing. You might have to use it rather liberally,. Uploaded: 23 Feb 2019 . 95a] ClearCommands 1. Go to starsector r/starsector. e CombatChatter 1. Put in 1 to guarantee a chance. 2g. The former has a handy command for it, the latter adds (among many other things, it’s a whole ass faction mod) a hull mod called AI integration. You can try the [MagicLib_listRequirements] command to see when they'll spawn. StormGod is a part of that second mod. log for more details". This indicates the mission generation failed. There are mods that do this properly, but if you want a quick and dirty fix without installing anything else: Open starsectorstarsector-coredatahullmodshull_mods. json) and changing the value of maxColonySize. PanseloNomad • 4 mo. . You can add specific deposit (i. However, this varies depending on your. On Windows, it's in the installation directory. 2- Extract the archive into your Starsectormods folder - Open the game launcher and enable the mod in the Mods section. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. 96a: - Support for Unknown Skies planet type change projects. It can also be toggled in-game by using the Console Commands mod with its devmode. I don't know if it's possible to mod CR outside of combat, but inside combat, there are at least two ways. It allows you to search for officers and their locations. I did this with a new game because I thought it was not save game compatible, same issue. . (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. I would suggest a clean install of the mod. 1a] Console Commands v2021. itssetmarket size. Thx for any help or pointer. Choose your faction (or establish your. The commands. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. I don't. Fixed console command compatibility; Presumably fixed progressive S-mod compatibility; 2. RemoveCondition (condition) Example: Go to Jangala, open CC, type: RemoveCondition habitable. If your automated fleet relies on the computing power of the rest of the. Simply extract the zip into your mods folder and tag it in the launcher. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. Actually I haven't but once I will get into my pc I will try to replicate the issue. Credits Zaphide: the original Exerelin Dark. 95, the Hypershunt Tap can be. MagicLib. You can do some really cool stuff with CC like add stable points. 96a] Console Commands v2023. Our Vortex game extension has been updated since going from Early Access to Full Launch, allowing for general mod management through Vortex (this will auto-update and require a restart of Vortex). - Automatically log the location of Comm Relays located outside the Core Worlds. On Linux, it's in the starsector directory. 05. By default, the 64-bit version of the game allocates 1. 0. 95a as well as a fresh one that was just created in 0. I have the (excellent) Console Commands mod by LazyWizard, but unless I'm terrible at using the "planetlist" command it doesn't let you search by condition. properties if you wish for it to use your actual mod folder). With our. - Okay, I get to my pc now and only shows in a small widow - Starsector 0. well in theory, it could be easy i think since console command does something like this. . Can just add skill points or reset things, even with the level cap. More D-mods to ruin the lives of degenerate scavengers like you. The goal is to improve the QoL involved in travel as much as possible without disrupting normal gameplay more than necessary. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. 2. zip(Console Commands 3. 2D RPG/Trade/Fleet Combat Game. thefinn12345 • 7 mo. Put it in the mods folder and make sure it's tagged in Starsector's launcher. It's a parody cause people keep posting that they found pristine nanoforges or UAF capital ships. Or it didnt, i dont know anymore. Stacks well with +20% to performance from a level 5 pilot. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. 2A New Level of Confidence - 25. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. ii_ardea. Set "IBBAlwaysRecover":true and save file. Starsector Best Mods – Legacy of Arkgneisis Mod. well you could use clearcommands which can alleviate fleet bloat you also need the console commands mod for it to work Ive used clear commands and it fixed my stuttering temporarily. But you cannot, because it has no "market". When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. The easiest way to go about fixing this would be to change all the names on the right-hand side to the left-hand side. Main article: Console commands. added 108 first and last names to possible names for command nodes. 1a] Concord 3. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. 2. Other mods can add their own console commands or override base commands; instructions for adding custom commands. under602known. If you're smart, make a backup of this folder before editing. Any help would be awesome! Thanks!~. csv which defines it's basic information as well as where it's script is. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. See the OPTIONS. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the CAMPAIGN_MARKET context). 2. Kirsala. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. For a full list of supported commands enter. - Added console command SHUAllHullmods that lets you learn all the standard SHU hullmods (recommended to use if something weird happened). This can be done using Command Prompt or a tool such as Link Shell Extension . Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. A "market" in the game logic is a planet already colonised with a faction. 7. You can also spec out a Ziggurat how you'd like it, then use the "cloneship" command from this mod to make as many copies of it as you'd like. and the Console Commands mod which allows a lot more. Premium Powerups Explore Gaming. An unofficial developer's console for Starsector. ago. This is my 2nd modded playthrough and it looks like some of the quests in the mods isn't triggering properly. It's not showing up in any lists from the console commands mod, any ideas? It's listed as euteck for console command purposes. 9a came out), but here is a barely tested, probably extremely buggy dev version to tide everyone over until I can get v3. Contribute to MilanTodorovic/Explore_the_galaxy development by creating an account on GitHub. And Jangala will no longer have the habitable condition. Foundation Of Borken 0. I guess that's kinda Rimworld Reply reply. You could try to generate the mission again, but unless something changed it'll fail in the same way. Re: [0. An unofficial developer's console for Starsector. Some parts of the Mod Pack are stand-alone Uti. Brighter than the sun. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. The goal of MagicLib is to create a community-built library of useful (and well documented) scripts and plugins that can be leveraged and contributed to by every modder. r/starsector • 19 days ago. 0a 2022/02/17. It feels better than just getting lucky or using a console command. In that line, replace com. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). Put it in the mods folder and make sure it's tagged in Starsector's launcher. zip(Console Commands v2023. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod!Check starsector. e. This update adds two commands to address the modular ship crash that has been popping up as of late: Spoiler: click to expand. Once you find the ship you want you want to find the command to add the ship to your fleet. * Fleet intros can have a static effect. * Console command to set character works for AI core captains. 95. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. Customizable Star Systems. I also want to set up the ability to build more of these ships after I get a colony going. If you want to use this mod with LunaLib, make sure. you're unable to modify other faction's colonies. Reply MaddLlama14 • Additional comment actions. This mod adds a developer's console to Starsector that can be summoned with control+backspace. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. Console Commands. Example 1: SetMarketOwner Mazalot Tri-Tachyon. The only ways I know without tinkering with config files are the console commands mod and epta tech. Step 1: Download the Command Console mod. While the commands themselves aren’t case sensitive, arguments are. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Download. 5. As a destroyer-sized class the Salvage Rig receives a 25% salvage bonus from its Salvage Gantry hullmod compared to the 10% salvage bonus on the Frigate sized Shepherd class. csv is section on planets. zip) but allows a lot more to be done in the game. ) Find the planet that you want to edit. - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can manually check for updates Bug fixes: - Fixed comparison of multi-digit patch/RC numbers to. Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom. From my experience, it reduced the amount of resources the game was using and I have an overall better experience. Safe to add to existing saves, and safe to remove from existing saves (though already-generated systems will remain in place)Add a Comment. From there all you would need to do is write a script, or edit the Nex start, to give you a set of blueprints for your custom ships on selection of the independent faction start, or even just loading into game. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands This mod is safe to add and remove from your saves. 0 - 2023-06-09. Instal console command mod while looking at your moon colony press control+backspace type removedcondition highgravity. 95a] Automated Commands Mod, the choice for serious players seeking advanced features and customization options. The generated mod folder will be placed in build/mod (this can be changed in local. Starsector System placement coordinates modding question . Piloting a Yacht or even a speedy Corvette in Star Valor feels like you're driving a sports car with a rocket launcher mounted on the hood. Features Thus Far: A unique UNSC Faction. 5 extratential lanestate union 0. This button appears top of Shut Down. Starsector > Mods > [0. Look up the starsector mod index for a list of quality mods. csv to register them in. Once in the game, you can summon the console with control+backspace and enter your commands. 1A, despite the mod being outdated. Then just console command yourself all the money and points you need. in Re: [0. SbS: Download Lazylib and Console command mod (both made by LazyWizard), unzip both into seperate folders in the mods directory (in main folder of star sector) once that is done, make sure both mods are enabled on launch, after that go into the console window inside the game and typeRunCode Global. If you enter the command „devmode“ all industries currently being built on all of your colonies get built in one day. help list. Welcome to a Starsector Tutorial!In this tutorial I will show you what to do if you have any of the following questions:Where do I download mods for Starsect. OrganEntrepreneur • 1 yr. ago. java. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the. This (along with many other settings) can be. The mechanics, theme, and interface of this. Click on the star. 26. Starsector > Mods > [0. Updated to be compatible with Starsector 0. I am using the newest version of Console Commands, running 0. 95. Weapon sounds and music ripped straight from the Halo games. * Add characters: pw_crimson1, pw_prez. 64 Apex Design Collective 1. BAD_SYNTAX). I would personally recommend using the console command mod for pretty much any such situations - you can set market size, add/remove industries, and quite a few other things. An unofficial developer's console for Starsector. Step 5: Press Enter. Sorry :c. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. WhichMod by theDragn is. This effect can be superseded by other mods. Re: Blueprints acquisition - commands. 4 (March 06, 2015) ===== The keystroke to summon the console is now shown when you first load a game Combat output is now centered on the top of the screen, not the player shipInstructions. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. Autosave it would handle starting the game as an independent faction. (got them from a online name generator. - ModInfo, shows detailed info about a mod, including what ships, fighter. Put it in the mods folder and make sure it's tagged in Starsector's launcher. use this console command to clear all the stuck intel entries (takes 7 days):. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. -With devmode ACTIVE, open then close the console in either the Tab map or the battle. Must be because the screen is filled with other things added by the mod. The valid arguments for cheats are player, fleet, enemy, or all; and they should work for all togglable combat commands. F**k it, after many hours of frustration and joyless loss I did what I do, cheat my a$$ off. 0. 2D RPG/Trade/Fleet Combat Game. However there is a legit way of terraforming it with the mod but it needs the special items like an n-brane oscillator to remove the high gravity condition and it takes. FYI there's a Linux-specific bug: the mod won't get past the loading screen due to the case-sensitivity with file paths. Go to starsector r/starsector. Hullmods need an entry in hull_mods. Make sure you make a backup first, in case you do anything wrong. the first are D-mods, or damaged mods which in starsector are. Stop playing the game for months out of frustration trying to find good planets. For the moment I have to check if the latest version of the mod solves the issue. Moasseman • 1 yr. Automated Commands - Adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. ago. Took it from Nemo's Youtube channel which I also used as a minor way to learn wtf to do in the early stages of the game. Automated with data. Starsector > Mods > [0. Is there something in the base game I need to enable to make the console appear? It's been awhile since I played. Open up "campaign. Example (from High Tech Expansion ): Also has the option to use abbreviations instead of the full mod name, and will let you choose the abbreviations. Legacy of arkgenesis [spoiler] So in console commands mod, every ship can be found inside its menu, even stations. • 2 yr. Amount of industry is tied to the population so use "addcondition population 8". With the command addspecial ship_bp valkyrie. This is part of what makes starsector very mod-friendly, how easily and smoothly it can be tweaked and its exact functions looked into. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). Iirc its max size refinery + story point upgrade + special item (no atmosphere requirement in vanilla) + Alpha core +. Dev mode can be activated by editing settings. 6 (released 2018-12-07) In WIP 7. This is installed just like any regular mod. This effect can be superseded by other mods. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a different ID than their name). 1a] Secrets of the Frontier (Prerelease 10. I personally. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. so unless you know how to spawn it manually using the Console Commands mod, it requires starting a new game to spawn. Safe to add to existing saves, and safe to remove from existing saves (though already-generated systems will remain in place) Add a Comment. - Allow the Remnant Station to support artillery stations from Industrial Evolution. 0 breaking changes. code not provided in this post. json, so make sure you have at least LazyLib 2. By default it only works on the player's ship, but you can configure it to affect all allied ships, or all ships in combat. But what i want is to spawn one, not locate. It can be brought up through a simple Ctrl+backspace command. Enjoy the Anchor HOWEVER i lurk here from time to time. This mod adds a developer's console to Starsector that can be summoned with control+backspace. ago. instead i was thinking i would just give myself the faction blueprints via the console commands mod. csv is expected in location StarsectormodsExampleModdataweaponsweapon_data. 95. ago. Now would be the "setmarketowner [market name here] [faction name here]" phase. You. The variant ID is case-sensitive, so check your capitalization if the command fails. hold (in the past this only gave up to the skeleton crew requirement) - AddOfficer: - Added support for Reckless officers. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. 3 - Use "save copy" to create a new save file. 95a] ClearCommands 1. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". Hi, brand new to Starsector and creating mods (I've installed and played with mods in many games before, but haven't MADE a mod until now). Dassault Mikoyan has the best command ship, Normandy cruiser, as well as lots of other cool toys. Just save before you do it, make sure the map has a system that’s good enough for you, then load the unsurveyed save and play normally knowing your perfect. He means how if you enter a colony that was conquered, say Tri Tach took it. While the commands themselves aren't case sensitive, arguments are. I mean, if you want to just have infinite monies then enable dev mode (eg. With the Console Commands mod, hit control+backspace and type "addship fronsec_pledge" (other useful IDs: "fronsec_pledge_Base" for its initial loadout and dmods, "fronsec_pledge_Filled" for a pristine with the full autofit)Editing the save file directly is highly discouraged. Step 2: Add it to the game. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. 2 – 11/12/22. setmarketsize 4. An unofficial developer's console for Starsector. With Console Commands enabled, pull up the console and enter. IrresponsibleWanker • 1 yr. This mod allows your fleet to "hyperwarp," traveling up to 15 light-years in mere seconds. . Assets 3. ago. bobkiller410. . txt extension, otherwise it won't work. Elevate your Starsector gameplay with the [0. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. You can use the command console mod to modify a planet to have those specific conditions. I had already filled the slots on screen With some mod added structures so it didn't allow any industries to be built. Adjustable Automated Ships is a simple mod which allows the player to specify the maximum deployment value of automated ships in the player's fleet, rather than using the hardcoded value of 30. This may be an unpopular opinion, but if you've searched through the entire map and haven't gotten a ship or blue prints, you can use the Console Commands mod to spawn in the blueprint. Is that a mod?For anti-shield, the minipulser looks pretty decent. and the Console Commands mod which allows a lot more. 0 14. If you go to settings. 9. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands, other code Soren: Player flags Tartiflette: Prism FreeportRe: [0. This happens both in a game that was created in 0. 95. Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. addsubmarket open_market. • 1 yr. (I only have 3 mods enabled -- 'Lazylib', 'Console Commands', and 'Speed Up' I disabled them this time so it only shows that line) I uninstalled and reinstalled the game but its still like that. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. This will give you a whole list of commands that are available. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. There's an example command to spawn planets here, and campaign entities here. You can command individual ships, or you can issue a command and appropriate ships will fill the order. 1. If you're playing an older version of Starsector then you'll need to download an older version of the console mod as well. Open up "campaign. Hypershunt Taps have a base price of 300 000 credits. level 1. ii_caesar. You could also use the Console Commands mod. Re: [0.